Last format, I pioneered a WATER-based control deck with triple Tragoedia, Deep Sea Diva, and Fenrir, among other cards, making use of a full-fledged Moray of Greed/Salvage engine. The loss of 2 Trags to the list hurt, but the release of Absolute Powerforce has breathed new life into the deck
3 Codarus
3 Deep Sea Diva
2 Skreech
2 Warrior of Atlantis
2 Minefieldriller
2 Mermaid Archer
1 Card Trooper
1 Fishborg Blaster
1 Sangan
1 Treeborn Frog
3 Salvage
3 A Legendary Ocean
3 Moray of Greed
3 Enemy Controller
1 Heavy Storm
1 Mystical Space Typhoon
1 Brain Control
2 Dimensional Prison
2 Bottomless Trap Hole
1 Trap Dustshoot
1 Torrential Tribute
1 Mirror Force
This is a fairly straightforward deck that aims to 2-for-1 rapidly with Codarus and then beat down with a stream of floaters via the Minefieldrillers, Trooper, Divas, and company. Sarc can usually be used to feed your ALO combos, or push you toward more free cards with Salvage/Moray.
I considered a wide range of other cards for this deck, from Skreech to Lekunga to Aegis of the Ocean Dragon Lord, but I think simplicity may be best in this case. Codarus/Atlantis/Minefield/Salvage between them give you an amazing removal loop that is, more importantly, immune to the twin plagues of Stardust Dragon (rampant this metagame) and Starlight Road. The advent of Gungnir will add yet another amazing tool to this deck's toolbox in the coming months, too.
Monday, March 15, 2010
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