Tuesday, April 27, 2010

Duelist Revolution

Hello all, I'm back after a short hiatus. As per request, I'll look at some of the Fusion support cards from DREV.

Synchro Fusionist

A card capable of tutoring Miracle Fusion, or even Overload Fusion, definitely has potential. However, its design is flawed: it must be used as a Synchro material, and it's not a Tuner itself, and it has an awkward Level (2) to pair with most of the most popular Tuners, Quickdraw Synchron excluded. DARK/Spellcaster is good, letting you use it with the shopworn Allure of Darkness and Dark Armed Dragon, and of course the spicier Apprentice Magician. Using it with Quickdraw for Nitro Warrior, or Junk Archer, is an interesting possibility, although Quickdraw-oriented decks will usually go for the more broken Drill Warrior, or Turbo Warrior.

Ultimate Psychkicker

This is more or less just a glorified Hyper Psychic Blaster. It has the added bonus of being indestructable by effects, but the weakness of still being vulnerable to Dimensional Prison or Brain Control. Perhaps the most interesting aspect of this monster is how easily it can be Summoned via Gale Dogra: by dropping 3000-6000 LP, you can dump Psychics from your Extra Deck to set up a play with...

Miracle Synchro Fusion

Another Overload/Miracle clone, except for Fusions that require Synchros as materials. This is very useful for the negate-everything Naturia Fusion.

Paradox Fusion

A bit situational, this acts as a Solemn Judgment of sorts if you remove your Fusion from game for a few turns. Most decks won't have the ability to spam Fusions consistently, and hence this card will not be consistent enough.

As a whole, DREV is a very strong set. The new Counter Traps, namely Magnificient Dignity and Divine Warning, are extremely powerful and finally over some options to use against cards like Blackwing - Shura the Blue Flame and Flamvell Firedog. They're also good arguments for the continued limitation of Solemn Judgment.

Pot of Greed and Generosity really overshadows the rest of the set, though. This card is insanely splashable and, imo, very good for the game since it grants greater consistency to many offbeat decktypes, while also having very reasonable restrictions.

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Quickdraw won the first SJC/YCS of this format. The semi-limitation of Dandylion seems like a cruel joke by Konami, and a quasi-flashback to the old Goat Format of 2005; tokens are everywhere. This deck's immense range of options, its ability to uniquely exploit powerful Synchros like Drill Warrior, Turbo Warrior, Nitro Warrior, and Junk Archer, really sets it apart. Soon, it will also add the incredible Junk Destroyer to is arsenal, which ought to further cement its status as one of the best, most skill-intensive decks of the format.

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The exclusives for TSHD are out of hand. The X-Saber monsters, in particular, elevate an already competitive deck to a ridiculous plateau. Rescue Cat can now go into X-Saber Airbellum + XX-Saber Darksoul for an instant XX-Saber Hyunlei, allowing you to claim Hyunlei's Harpie's Feather Duster-esque effect AND search for any X-Saber monster from your Deck in the End Phase, via Darksoul's effect.

Snyffus also has a lot of potential to demonstrate further how ridiculous multiple Dandylion is. And Infernity Barrier, I've already covered...

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