I switched up my Infernity build slightly. I added Necro Gardna as an extra layer of defense against explosive decks, went down to 2 Grepher, and redid the Trap lineup to include Mind Crush (dropping one of the Infernity Breaks). Mind Crush is very helpful in combating the amount of search (Darksoul, Gearframe, Archfiend, etc.) in the current meta, and its "drawback" can actually help you by moving you down toward an empty hand.
The side deck was reconfigured to make use of a Crow/Imps engine to combat prevalent metagame trends. The extra deck also now include Hundred-Eyes Dragon, which can copy Necromancer or Dwarf to great effect. Also, don't forget Infernity's capacity to use other unusual Synchros like Stygian Sergeants and Chaos King Archfiend.
3 Infernity Archfiend
3 Infernity Beetle
3 Infernity Necromancer
2 Dark Grepher
1 Infernity Avenger
2 Infernity Mirage
1 Infernity Destroyer
1 Necro Gardna
3 Infernity Launcher
3 Upstart Goblin
1 Foolish Burial
1 Mystical Space Typhoon
1 Heavy Storm
1 Reinforcement of the Army
1 One for One
1 Brain Control
2 Dust Tornado
2 Infernity Barrier
3 Infernity Inferno
2 Infernity Break
1 Call of the Haunted
1 Mind Crush
1 Solemn Judgment
--
2 Gemini Imps
2 Cyber Dragon
2 D.D. Crow
2 Corridor of Agony
2 Imperial Iron Wall
1 Dust Tornado
1 Infernity Barrier
1 Dark Eruption
1 Trap Dustshoot
1 Major Riot
--
3 Mist Wurm
2 Infernity Doom Dragon
2 Stardust Dragon
1 Chaos King Archfiend
1 Stygian Sergeants
1 Brionac, Dragon of the Ice Barrier
1 Hundred-Eyes Dragon
1 Chimeratech Fortress Dragon
1 Goyo Guardian
1 Black-Winged Dragon
1 Flamvell Uruquizas
Tuesday, May 11, 2010
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I don't really understand the use of Dwarf. Is trampling even that useful in a deck which bounces back all the cards with Mist Wurm?
ReplyDeleteSometimes. You're probably right, though. I redid it already with Destroyer back in the mix (mainly to SS Grepher) and with a 2nd Feather.
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